Only forward, never back, is the Guardians’ motto here.Īnd the voicework here is mostly…great? A combination of visuals which make for beautiful character models and realistic animation, and quality voicework from a pretty unknown cast means you won’t get sick of the talking, which is more or less the backbone of the entire game. And you cannot come back to previous locations to poke around further. You might go down a single secret path to find some resource or a new costume, but that’s as exploratory as it gets. There is nothing resembling an open world to explore, nor really even open sections within a linear story map like you might see in a more recent Uncharted or Last of Us game. But Guardians of the Galaxy has leaned so hard into this concept, it’s something I really have not seen in years. It’s not as if single player story games are dead by any means, just look at Sony’s catalogue.
No loot grinds, no live service elements, probably no DLC. The game is determined to do nothing but tell a lengthy, straightforward story. Marvel’s Guardians of the Galaxy, made by Eidos Montreal under the Square Enix umbrella, is the direct inverse of its sister game, Marvel’s Avengers, made by Crystal Dynamics (with some early help from Eidos as well).